![]() ![]() In short, you can choose stuff to build outside the city in the provinces you have annexed. ![]() ![]() A boost system comes as an additional management layer, which seems to replace the sector upgrade system from Planetfall. There are province and province improvements to plan for. We know that there are some buildings producing 2 kinds of resources, so I don't think they have been streamlining that much there. With 11 different types of resources per settlement (population, provinces, stability, food, production, draft, gold, mana, knowledge, imperium, wall power) there are more possibilities to complexify the game design than AOW3 and its 7 stats. So you can always build as long as your finances support this. You now have 2 queues to build now, one for units, and one for buildings. Will definitely remove the cheese of attacking part of a big blob of stacks and whittling it down, which should make the AI more competent by comparison. No details on how this works (although we do see a dotted red line 3 hexes away from Tom's army in the preview screen), but it was cool to see it in action. You can see that 2 stacks of the monsters fight when only 1 moves in to attack. Tom is an amazing person to present the game!ĮDIT: On a rewatch, I noticed the expanded adjacency rule that Lennart hinted at in a forum response. I'll definitely be poring over each frame of the playthrough to see what details I can make out.Īlso, loved Lennart and Tom's banter during the playthrough. I'm a builder at heart and love growing my empire and managing buildings, provinces, and improvements that then feed into the war machine. AoW has always had a strong tactical aspect, but I'm hoping this iteration really beefs up the strategic one. They keep hinting at sieges and how provinces work, but that's the thing I'm most interested in. ![]()
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